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Showing posts with label dialogue. Show all posts
Showing posts with label dialogue. Show all posts

Thursday, July 5, 2012

BOOK CLUB FRIDAY - GUEST AUTHOR PAUL D. MARKS


Our guest today is Paul D. Marks, author of over thirty published short stories in a variety of genres, ranging from noir to straight mystery, satire to serious fiction, including several award winners. In a previous life, he was a script doctor and is also the last person to have shot on the fabled MGM backlot before it bit the dust to make way for housing. Read more about Paul at his website. -- AP

Did Ya Hear the one About the Two Navy Seals?
A Different Take on Dialogue

So, one Navy SEAL says to the other as they're free falling, hurtling toward earth, "Well, Joe, that's your ripcord and it's what you pull to open your chute, and if you screw up the ARR kicks in– "

"ARR?"

"Automatic Ripcord Release–"

"What's that do?"

"It opens your chute if you don't do it at the preset altitude."

"Altitude? What's that?" (And with the state of today's schools that could be a serious question.)

Much has been written about expository dialogue, in which two or more people pour out gallons of info and back-story because the author needs to get that info to the reader. But one of my pet peeves is when you have two characters who explain things to one another that shouldn't need explaining. Like one SEAL telling another how to open a parachute, a silly example maybe, but I've seen it happen frequently. These two people should both know this stuff from the get-go. But because the writer, for the screen or book, needs to get some info out, they have these two people telling each other what they should already know. And believe me, if you don't know how your chute works when you're screaming toward Earth, you're in deep $#*@&#$.

Another example of this might be where you have two supposedly experienced bomb squad disposal techs and one explains to the other how to disarm a bomb. I hope by the time they're out in the field they both know what the hell they're doing. Still, another example of this is when one character says to another "Remember when you _____" (fill in the blank), simply so the writer can get info out to the audience in an "infodump".

We can see examples of this in both the recent mega hit Avatar and the classic sci-fi noir Blade Runner. And though the examples I cite below are from films (as that is my primary background,) it happens in novels all the time as well.

Selfridge, the project administrator in Avatar, explains to Dr. Grace Augustine things she would already know: "This is why we’re here. Unobtanium. Because this little gray rock sells for twenty million a kilo. No other reason. This is what pays for the party. And it’s what pays for your science. Comprendo?" Well, duh, at least from her point of view.

In Blade Runner, Captain Bryant gives Rick Deckard, a replicant hunter, a lecture about replicants, something the experienced Deckard would easily already know. Isn't he like the best replicant hunter around?

There are ways to avoid doing these things. For example, have a trainee or novice along and the character(s) can explain to the newbie what's going on as in my example below from my novel White Heat. Determine if it is really necessary to explain all the details or does the writer just want to show off all that research and esoteric knowledge?

Or go inside the characters' heads as they talk themselves through the steps or remember back to their first time doing it. There are also other ways to get things across, for example, a news story on television, an unslept-in bed, a picture frame turned upside down, an open suitcase. A gun in a drawer. Why is it there? Will it be used later? But the bottom line to remember is to dole things out in small doses. Also, while you as the author may need to know everything there is to know about your characters and their back-stories, your reader doesn't. They only need to know what is pertinent to the story.

In my new thriller, White Heat, Duke and Jack, the two detectives, are ex-Navy SEALs. And though one might have more expertise in one area and the other in another, they both went through the same training. Have a similar understanding of weapons, explosives, tactics and the like. (Diving and parachuting as well, though those skills aren't needed in the story.)

Since guns and weapons are second nature to both Duke and Jack, it wouldn't make sense for them to discuss what kind of gun is best for self-defense with each other. So instead, I had Duke take his client Laurie to a gun range and teach her how to shoot. Here is an excerpt from White Heat that gets across info to a character who needs to know it so she can protect herself.

She had planned to buy a short barreled .38 Colt revolver. Not a bad choice for someone unfamiliar with guns. A revolver is good since it's easier to use and clean than a semi-auto. .38's not a bad size bullet, especially if you go with a Plus-P. If she'd asked me, I would have recommended a .357 and maybe a little longer barrel. Short barrel's good for concealability, which she wanted. But less accurate. Everything's a tradeoff.

I want to get the above info out. But if Duke or Jack were to explain this to each other it would be silly. So Duke explains it to someone who doesn't know much about guns or self-defense. Yes, it's still exposition – and you do have to have exposition – but it's not as forced as it would be if Duke and Jack were saying it to each other. Also notice that I didn't use direct dialog, instead the narrator, Duke, who is also the main character, summarizes the things he told Laurie so we avoid a boring question and answer session between them.

Yes, there is information that needs to be imparted to the reader. But out and out exposition can be deadly, whether in dialogue or description. So it needs to be doled out in small doses and only what's necessary. The reader doesn't need to know that on Friday at 5:15pm the character bought a mocha Frappuccino® with a soupcon of caramel, a dollop of whipped cream and a light dusting of nutmeg, unless of course that character is Niles Crane, or the time they bought the Frappuccino® is relevant to the plot – maybe it's their alibi?
There is, of course, so much more to say about dialogue, good and bad. What are some of your pet peeves?

Thanks for joining us today, Paul! -- AP



Friday, June 11, 2010

BOOK CLUB FRIDAY -- GUEST AUTHOR ROB WALKER: CAN WE TALK? DIALOGUE CAN BE SO ROMANTIC

It’s Book Club Friday at Killer Crafts & Crafty Killers, and today’s guest is Rob Walker, author of Children of Salem and Dead On, to name just a couple of his books. Today Rob is going to discuss dialogue and romance in his writing. You can find Rob at the Dirty Deed and Make Mine Mystery blogs and at his website. Rob is also giving away a copy of City of the Absent, historical fiction featuring Inspector Alastair Ransom, to one lucky blog reader. All you have to do to be eligible to win is post a comment. -- AP

                                                                       
Let’s start with the face but don’t forget the cuticles either.

Whose face? Why the face of the Speaker in the Rye, or rather the novel, and the features of the other speaker as dialogue means 2-logues, not one.  Facial expressions and features are a starting point. Squints, ticks, licking of lips – it all becomes part and parcel of how it all comes off the page like life itself or remains on the page like a dead, dehydrated piece of road kill.

In other words, it is not only what she says to him, but how he reacts to it; his facial expressions, his hands moving, his breathing, and then how she looks in reaction to his reaction.  In my Dead On I intended for the duo to have a Bogey and Bacall relationship while they are being hunted like animals!  In Children of Salem the lovers are a great deal more tentative with one another; after all, they have not seen one another for ten years as Jere went off to make his mark in order to feel worthy of her.

Nowadays we know so much about non-verbal communication in men and women, that in my humble opinion, after penning some fifty novels from the POV of the female lead and the male lead and many shared leads, I feel strongly about one element in all mysteries – that there be an element of love and romance afoot alongside the dastardly stuff.  That it is incumbent upon us writers of mystery to understand the greatest mystery of all is romance and historical romance. To that end we must absolutely get with the program and utilize from three to five non-verbal “triangulations” in a scene just as we would triangulate at least three to five senses in a scene.

In a dialogue scene eye contact is huge, facial expressions, big, sounds, sighs, rolling eyes, as well as gestures and even how a character sits, legs crossed or not, and how he stands, firm or shaky. Posture and proximity.  These are all key to making dialogue action rather than feeling like inaction. Think of those steamy scenes between Bogey and Bacall wherein she says so much with so little and he does likewise.

So what does science tell us about body language? Here is a pretty good list of items that I use as I write:


Non-verbal signs of Cooperation:  
Standing with feet apart, head tilted high
Direct eye-contact
Uncrossed legs and arms
Open arms and palms out
Finger to face (as opposed to hand covering face)

Suspicion/Secretiveness:
Hand covering mouth or shading eyes
Head down
Throat clearing

Need for reassurance:
Sucking on pen, pencil, glasses or other item
Clenched hands
Cuticle picking, biting nails
Hand to throat

Defensiveness:
Hands in pockets
Hands locked at back
Hand rubbing back of neck
Body twisted away
Stalling for time by cleaning glasses, pipe, rearranging, etc.

Interest:
Hand to cheek
Chin stroking
Leaning forward
Scratching head

Doubt:
Pacing
Hand over nose
Brow furrowed

Anxiety:
Nail biting
Strained voice
Rapid eye movements

Open Gestures:
Smiles
Eye contact
Affirmative head nods
Rubbing hands together
Interim phrases of agreement or acknowledgement (Eh? Uh-huh? Hmmm, oh, etc.)

Closed Gestures:
Fidgeting
Leaning back (as opposed to forward)
Hand covering mouth
Peering over top of glasses

In other words, it is as important to see/hear what a character says but just as important to see and hear what is going on between the spoken lines, alternating with interesting actions the character is involved in and engaged in. This keeps the dialogue interwoven with the action, and the action engaged while speakers speak. Let your characters do the walking as well as the talking simultaneously as they have wine and a meal.

Action should not end when a character opens her mouth to “speak.” Same as with thinking; we are in real life normally involved in multi-tasking as we are thinking, no?  Same as when speaking. Your dialogue needs to walk; your dialogue requires legs. When the man says, “Lights, camera, action” include in that list “dialogue” but ratchet it UP!

Do leave your comments!  And thanks to Anastasia for having me!

Rob

Thanks for joining us today, Rob, and for providing our readers with both a sneak peek into how an author creates characters who come alive and a chance to win one of your books. -- AP